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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace UnityTest
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{
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public interface ITestComponent : IComparable<ITestComponent>
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{
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void EnableTest(bool enable);
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bool IsTestGroup();
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GameObject gameObject { get; }
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string Name { get; }
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ITestComponent GetTestGroup();
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bool IsExceptionExpected(string exceptionType);
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bool ShouldSucceedOnException();
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double GetTimeout();
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bool IsIgnored();
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bool ShouldSucceedOnAssertions();
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bool IsExludedOnThisPlatform();
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}
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public class TestComponent : MonoBehaviour, ITestComponent
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{
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public static ITestComponent NullTestComponent = new NullTestComponentImpl();
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public float timeout = 5;
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public bool ignored = false;
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public bool succeedAfterAllAssertionsAreExecuted = false;
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public bool expectException = false;
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public string expectedExceptionList = "";
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public bool succeedWhenExceptionIsThrown = false;
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public IncludedPlatforms includedPlatforms = (IncludedPlatforms) ~0L;
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public string[] platformsToIgnore = null;
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public bool dynamic;
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public string dynamicTypeName;
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public bool IsExludedOnThisPlatform()
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{
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return platformsToIgnore != null && platformsToIgnore.Any(platform => platform == Application.platform.ToString());
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}
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static bool IsAssignableFrom(Type a, Type b)
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{
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#if !UNITY_METRO
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return a.IsAssignableFrom(b);
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#else
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return false;
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#endif
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}
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public bool IsExceptionExpected(string exception)
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{
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exception = exception.Trim();
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if (!expectException)
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return false;
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if(string.IsNullOrEmpty(expectedExceptionList.Trim()))
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return true;
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foreach (var expectedException in expectedExceptionList.Split(',').Select(e => e.Trim()))
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{
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if (exception == expectedException)
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return true;
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var exceptionType = Type.GetType(exception) ?? GetTypeByName(exception);
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var expectedExceptionType = Type.GetType(expectedException) ?? GetTypeByName(expectedException);
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if (exceptionType != null && expectedExceptionType != null && IsAssignableFrom(expectedExceptionType, exceptionType))
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return true;
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}
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return false;
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}
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public bool ShouldSucceedOnException()
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{
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return succeedWhenExceptionIsThrown;
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}
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public double GetTimeout()
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{
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return timeout;
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}
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public bool IsIgnored()
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{
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return ignored;
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}
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public bool ShouldSucceedOnAssertions()
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{
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return succeedAfterAllAssertionsAreExecuted;
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}
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private static Type GetTypeByName(string className)
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{
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#if !UNITY_METRO
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return AppDomain.CurrentDomain.GetAssemblies().SelectMany(a => a.GetTypes()).FirstOrDefault(type => type.Name == className);
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#else
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return null;
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#endif
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}
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public void OnValidate()
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{
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if (timeout < 0.01f) timeout = 0.01f;
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}
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// Legacy
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[Flags]
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public enum IncludedPlatforms
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{
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WindowsEditor = 1 << 0,
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OSXEditor = 1 << 1,
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WindowsPlayer = 1 << 2,
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OSXPlayer = 1 << 3,
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LinuxPlayer = 1 << 4,
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MetroPlayerX86 = 1 << 5,
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MetroPlayerX64 = 1 << 6,
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MetroPlayerARM = 1 << 7,
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WindowsWebPlayer = 1 << 8,
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OSXWebPlayer = 1 << 9,
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Android = 1 << 10,
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// ReSharper disable once InconsistentNaming
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IPhonePlayer = 1 << 11,
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TizenPlayer = 1 << 12,
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WP8Player = 1 << 13,
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BB10Player = 1 << 14,
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NaCl = 1 << 15,
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PS3 = 1 << 16,
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XBOX360 = 1 << 17,
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WiiPlayer = 1 << 18,
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PSP2 = 1 << 19,
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PS4 = 1 << 20,
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PSMPlayer = 1 << 21,
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XboxOne = 1 << 22,
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}
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#region ITestComponent implementation
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public void EnableTest(bool enable)
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{
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if (enable && dynamic)
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{
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Type t = Type.GetType(dynamicTypeName);
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var s = gameObject.GetComponent(t) as MonoBehaviour;
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if (s != null)
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DestroyImmediate(s);
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gameObject.AddComponent(t);
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}
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if (gameObject.activeSelf != enable) gameObject.SetActive(enable);
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}
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public int CompareTo(ITestComponent obj)
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{
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if (obj == NullTestComponent)
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return 1;
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var result = gameObject.name.CompareTo(obj.gameObject.name);
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if (result == 0)
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result = gameObject.GetInstanceID().CompareTo(obj.gameObject.GetInstanceID());
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return result;
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}
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public bool IsTestGroup()
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{
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for (int i = 0; i < gameObject.transform.childCount; i++)
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{
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var childTc = gameObject.transform.GetChild(i).GetComponent(typeof(TestComponent));
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if (childTc != null)
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return true;
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}
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return false;
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}
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public string Name { get { return gameObject == null ? "" : gameObject.name; } }
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public ITestComponent GetTestGroup()
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{
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var parent = gameObject.transform.parent;
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if (parent == null)
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return NullTestComponent;
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return parent.GetComponent<TestComponent>();
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}
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public override bool Equals(object o)
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{
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if (o is TestComponent)
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return this == (o as TestComponent);
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return false;
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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public static bool operator ==(TestComponent a, TestComponent b)
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{
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if (ReferenceEquals(a, b))
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return true;
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if (((object)a == null) || ((object)b == null))
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return false;
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if (a.dynamic && b.dynamic)
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return a.dynamicTypeName == b.dynamicTypeName;
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if (a.dynamic || b.dynamic)
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return false;
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return a.gameObject == b.gameObject;
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}
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public static bool operator !=(TestComponent a, TestComponent b)
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{
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return !(a == b);
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}
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#endregion
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#region Static helpers
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public static TestComponent CreateDynamicTest(Type type)
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{
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var go = CreateTest(type.Name);
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go.hideFlags |= HideFlags.DontSave;
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go.SetActive(false);
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var tc = go.GetComponent<TestComponent>();
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tc.dynamic = true;
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tc.dynamicTypeName = type.AssemblyQualifiedName;
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#if !UNITY_METRO
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foreach (var typeAttribute in type.GetCustomAttributes(false))
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{
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if (typeAttribute is IntegrationTest.TimeoutAttribute)
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tc.timeout = (typeAttribute as IntegrationTest.TimeoutAttribute).timeout;
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else if (typeAttribute is IntegrationTest.IgnoreAttribute)
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tc.ignored = true;
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else if (typeAttribute is IntegrationTest.SucceedWithAssertions)
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tc.succeedAfterAllAssertionsAreExecuted = true;
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else if (typeAttribute is IntegrationTest.ExcludePlatformAttribute)
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tc.platformsToIgnore = (typeAttribute as IntegrationTest.ExcludePlatformAttribute).platformsToExclude;
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else if (typeAttribute is IntegrationTest.ExpectExceptions)
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{
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var attribute = (typeAttribute as IntegrationTest.ExpectExceptions);
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tc.expectException = true;
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tc.expectedExceptionList = string.Join(",", attribute.exceptionTypeNames);
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tc.succeedWhenExceptionIsThrown = attribute.succeedOnException;
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}
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}
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go.AddComponent(type);
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#endif // if !UNITY_METRO
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return tc;
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}
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public static GameObject CreateTest()
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{
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return CreateTest("New Test");
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}
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private static GameObject CreateTest(string name)
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{
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var go = new GameObject(name);
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go.AddComponent<TestComponent>();
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#if UNITY_EDITOR
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Undo.RegisterCreatedObjectUndo(go, "Created test");
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#endif
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return go;
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}
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public static List<TestComponent> FindAllTestsOnScene()
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{
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var tests = Resources.FindObjectsOfTypeAll (typeof(TestComponent)).Cast<TestComponent> ();
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#if UNITY_EDITOR
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tests = tests.Where( t => {var p = PrefabUtility.GetPrefabType(t); return p != PrefabType.Prefab && p != PrefabType.ModelPrefab;} );
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#endif
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return tests.ToList ();
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}
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public static List<TestComponent> FindAllTopTestsOnScene()
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{
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return FindAllTestsOnScene().Where(component => component.gameObject.transform.parent == null).ToList();
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}
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public static List<TestComponent> FindAllDynamicTestsOnScene()
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{
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return FindAllTestsOnScene().Where(t => t.dynamic).ToList();
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}
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public static void DestroyAllDynamicTests()
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{
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foreach (var dynamicTestComponent in FindAllDynamicTestsOnScene())
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DestroyImmediate(dynamicTestComponent.gameObject);
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}
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public static void DisableAllTests()
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{
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foreach (var t in FindAllTestsOnScene()) t.EnableTest(false);
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}
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public static bool AnyTestsOnScene()
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{
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return FindAllTestsOnScene().Any();
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}
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public static bool AnyDynamicTestForCurrentScene()
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{
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#if UNITY_EDITOR
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return TestComponent.GetTypesWithHelpAttribute(SceneManager.GetActiveScene().name).Any();
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#else
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return TestComponent.GetTypesWithHelpAttribute(SceneManager.GetActiveScene().name).Any();
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#endif
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}
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#endregion
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private sealed class NullTestComponentImpl : ITestComponent
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{
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public int CompareTo(ITestComponent other)
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{
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if (other == this) return 0;
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return -1;
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}
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public void EnableTest(bool enable)
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{
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}
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public bool IsTestGroup()
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{
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throw new NotImplementedException();
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}
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public GameObject gameObject { get; private set; }
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public string Name { get { return ""; } }
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public ITestComponent GetTestGroup()
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{
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return null;
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}
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public bool IsExceptionExpected(string exceptionType)
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{
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throw new NotImplementedException();
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}
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public bool ShouldSucceedOnException()
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{
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throw new NotImplementedException();
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}
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public double GetTimeout()
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{
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throw new NotImplementedException();
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}
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public bool IsIgnored()
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{
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throw new NotImplementedException();
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}
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public bool ShouldSucceedOnAssertions()
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{
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throw new NotImplementedException();
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}
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public bool IsExludedOnThisPlatform()
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{
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throw new NotImplementedException();
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}
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}
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public static IEnumerable<Type> GetTypesWithHelpAttribute(string sceneName)
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{
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#if !UNITY_METRO
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foreach (var assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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Type[] types = null;
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try
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{
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types = assembly.GetTypes();
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}
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catch (ReflectionTypeLoadException ex)
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{
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Debug.LogError("Failed to load types from: " + assembly.FullName);
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foreach (Exception loadEx in ex.LoaderExceptions)
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Debug.LogException(loadEx);
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}
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if (types == null)
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continue;
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foreach (Type type in types)
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{
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var attributes = type.GetCustomAttributes(typeof(IntegrationTest.DynamicTestAttribute), true);
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if (attributes.Length == 1)
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{
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var a = attributes.Single() as IntegrationTest.DynamicTestAttribute;
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if (a.IncludeOnScene(sceneName)) yield return type;
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}
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}
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}
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#else // if !UNITY_METRO
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yield break;
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#endif // if !UNITY_METRO
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}
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}
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}
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