An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
namespace UnityTest
{
public class GroupByGoRenderer : AssertionListRenderer<GameObject>
{
protected override IEnumerable<IGrouping<GameObject, AssertionComponent>> GroupResult(IEnumerable<AssertionComponent> assertionComponents)
{
return assertionComponents.GroupBy(c => c.gameObject);
}
protected override bool PrintFoldout(bool isFolded, GameObject key)
{
isFolded = base.PrintFoldout(isFolded,
key);
EditorGUILayout.ObjectField(key,
typeof(GameObject),
true,
GUILayout.ExpandWidth(false));
return isFolded;
}
protected override string GetFoldoutDisplayName(GameObject key)
{
return key.name;
}
}
}