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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fungus.EventHandlers
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{
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/// <summary>
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/// The block will execute when the user finishes editing the text in the input field.
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/// </summary>
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[EventHandlerInfo("UI",
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"End Edit",
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"The block will execute when the user finishes editing the text in the input field.")]
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[AddComponentMenu("")]
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public class EndEdit : EventHandler
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{
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[Tooltip("The UI Input Field that the user can enter text into")]
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[SerializeField] protected InputField targetInputField;
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protected virtual void Start()
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{
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targetInputField.onEndEdit.AddListener(OnEndEdit);
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}
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protected virtual void OnEndEdit(string text)
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{
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ExecuteBlock();
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}
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#region Public methods
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public override string GetSummary()
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{
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if (targetInputField != null)
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{
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return targetInputField.name;
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}
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return "None";
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}
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#endregion
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}
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}
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