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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Continuously loop through a block of commands while the condition is true. Use the Break command to force the loop to terminate immediately.
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/// </summary>
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[CommandInfo("Flow",
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"While",
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"Continuously loop through a block of commands while the condition is true. Use the Break command to force the loop to terminate immediately.")]
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[AddComponentMenu("")]
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public class While : If
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{
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#region Public members
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public override void OnEnter()
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{
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bool execute = true;
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if (variable != null)
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{
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execute = EvaluateCondition();
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}
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// Find next End statement at same indent level
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End endCommand = null;
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for (int i = CommandIndex + 1; i < ParentBlock.CommandList.Count; ++i)
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{
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End command = ParentBlock.CommandList[i] as End;
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if (command != null &&
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command.IndentLevel == indentLevel)
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{
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endCommand = command;
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break;
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}
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}
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if (execute)
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{
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// Tell the following end command to loop back
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endCommand.Loop = true;
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Continue();
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}
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else
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{
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// Continue at next command after End
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Continue (endCommand.CommandIndex + 1);
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}
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}
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public override bool OpenBlock()
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{
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return true;
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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#endregion
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}
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}
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