An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Continuously loop through a block of commands while the condition is true. Use the Break command to force the loop to terminate immediately.
/// </summary>
[CommandInfo("Flow",
"While",
"Continuously loop through a block of commands while the condition is true. Use the Break command to force the loop to terminate immediately.")]
[AddComponentMenu("")]
public class While : If
{
#region Public members
public override void OnEnter()
{
bool execute = true;
if (variable != null)
{
execute = EvaluateCondition();
}
// Find next End statement at same indent level
End endCommand = null;
for (int i = CommandIndex + 1; i < ParentBlock.CommandList.Count; ++i)
{
End command = ParentBlock.CommandList[i] as End;
if (command != null &&
command.IndentLevel == indentLevel)
{
endCommand = command;
break;
}
}
if (execute)
{
// Tell the following end command to loop back
endCommand.Loop = true;
Continue();
}
else
{
// Continue at next command after End
Continue (endCommand.CommandIndex + 1);
}
}
public override bool OpenBlock()
{
return true;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
}
}