An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Stop executing the Block that contains this command.
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/// </summary>
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[CommandInfo("Flow",
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"Stop",
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"Stop executing the Block that contains this command.")]
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[AddComponentMenu("")]
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public class Stop : Command
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{
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#region Public members
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public override void OnEnter()
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{
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StopParentBlock();
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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#endregion
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}
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}
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