An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus.Commands
{
/// <summary>
/// Activates swipe panning mode where the player can pan the camera within the area between viewA & viewB.
/// </summary>
[CommandInfo("Camera",
"Start Swipe",
"Activates swipe panning mode where the player can pan the camera within the area between viewA & viewB.")]
[AddComponentMenu("")]
public class StartSwipe : Command
{
[Tooltip("Defines one extreme of the scrollable area that the player can pan around")]
[SerializeField] protected View viewA;
[Tooltip("Defines one extreme of the scrollable area that the player can pan around")]
[SerializeField] protected View viewB;
[Tooltip("Time to move the camera to a valid starting position between the two views")]
[SerializeField] protected float duration = 0.5f;
[Tooltip("Multiplier factor for speed of swipe pan")]
[SerializeField] protected float speedMultiplier = 1f;
[Tooltip("Camera to use for the pan. Will use main camera if set to none.")]
[SerializeField] protected Camera targetCamera;
#region Public members
public virtual void Start()
{
if (targetCamera == null)
{
targetCamera = Camera.main;
}
if (targetCamera == null)
{
targetCamera = GameObject.FindObjectOfType<Camera>();
}
}
public override void OnEnter()
{
if (targetCamera == null ||
viewA == null ||
viewB == null)
{
Continue();
return;
}
var cameraManager = FungusManager.Instance.CameraManager;
cameraManager.StartSwipePan(targetCamera, viewA, viewB, duration, speedMultiplier, () => Continue() );
}
public override string GetSummary()
{
if (viewA == null)
{
return "Error: No view selected for View A";
}
if (viewB == null)
{
return "Error: No view selected for View B";
}
return viewA.name + " to " + viewB.name;
}
public override Color GetButtonColor()
{
return new Color32(216, 228, 170, 255);
}
#endregion
}
}