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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using Fungus.Variables;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Plays a state of an animator according to the state name.
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/// </summary>
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[CommandInfo("Animation",
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"Play Anim State",
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"Plays a state of an animator according to the state name")]
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[AddComponentMenu("")]
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public class PlayAnimState : Command
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{
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[Tooltip("Reference to an Animator component in a game object")]
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[SerializeField] protected AnimatorData animator = new AnimatorData();
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[Tooltip("Name of the state you want to play")]
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[SerializeField] protected StringData stateName = new StringData();
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[Tooltip("Layer to play animation on")]
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[SerializeField] protected IntegerData layer = new IntegerData(-1);
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[Tooltip("Start time of animation")]
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[SerializeField] protected FloatData time = new FloatData(0f);
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#region Public members
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public override void OnEnter()
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{
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if (animator.Value != null)
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{
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animator.Value.Play(stateName.Value, layer.Value, time.Value);
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (animator.Value == null)
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{
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return "Error: No animator selected";
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}
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return animator.Value.name + " (" + stateName.Value + ")";
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}
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public override Color GetButtonColor()
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{
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return new Color32(170, 204, 169, 255);
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}
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#endregion
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}
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}
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