An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using Fungus.Variables;
namespace Fungus.Commands
{
/// <summary>
/// Plays a state of an animator according to the state name.
/// </summary>
[CommandInfo("Animation",
"Play Anim State",
"Plays a state of an animator according to the state name")]
[AddComponentMenu("")]
public class PlayAnimState : Command
{
[Tooltip("Reference to an Animator component in a game object")]
[SerializeField] protected AnimatorData animator = new AnimatorData();
[Tooltip("Name of the state you want to play")]
[SerializeField] protected StringData stateName = new StringData();
[Tooltip("Layer to play animation on")]
[SerializeField] protected IntegerData layer = new IntegerData(-1);
[Tooltip("Start time of animation")]
[SerializeField] protected FloatData time = new FloatData(0f);
#region Public members
public override void OnEnter()
{
if (animator.Value != null)
{
animator.Value.Play(stateName.Value, layer.Value, time.Value);
}
Continue();
}
public override string GetSummary()
{
if (animator.Value == null)
{
return "Error: No animator selected";
}
return animator.Value.name + " (" + stateName.Value + ")";
}
public override Color GetButtonColor()
{
return new Color32(170, 204, 169, 255);
}
#endregion
}
}