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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Marks a position in the command list for execution to jump to.
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/// </summary>
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[CommandInfo("Flow",
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"Label",
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"Marks a position in the command list for execution to jump to.")]
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[AddComponentMenu("")]
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public class Label : Command
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{
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[Tooltip("Display name for the label")]
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[SerializeField] protected string key = "";
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#region Public members
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/// <summary>
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/// Display name for the label
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/// </summary>
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public virtual string Key { get { return key; } }
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public override void OnEnter()
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{
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Continue();
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}
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public override string GetSummary()
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{
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return key;
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}
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public override Color GetButtonColor()
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{
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return new Color32(200, 200, 253, 255);
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}
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#endregion
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}
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}
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