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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Force a loop to terminate immediately.
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/// </summary>
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[CommandInfo("Flow",
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"Break",
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"Force a loop to terminate immediately.")]
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[AddComponentMenu("")]
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public class Break : Command
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{
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#region Public members
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public override void OnEnter()
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{
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// Find index of previous while command
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int whileIndex = -1;
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int whileIndentLevel = -1;
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for (int i = CommandIndex - 1; i >=0; --i)
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{
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While whileCommand = ParentBlock.CommandList[i] as While;
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if (whileCommand != null)
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{
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whileIndex = i;
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whileIndentLevel = whileCommand.IndentLevel;
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break;
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}
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}
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if (whileIndex == -1)
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{
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// No enclosing While command found, just continue
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Continue();
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return;
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}
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// Find matching End statement at same indent level as While
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for (int i = whileIndex + 1; i < ParentBlock.CommandList.Count; ++i)
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{
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End endCommand = ParentBlock.CommandList[i] as End;
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if (endCommand != null &&
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endCommand.IndentLevel == whileIndentLevel)
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{
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// Sanity check that break command is actually between the While and End commands
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if (CommandIndex > whileIndex && CommandIndex < endCommand.CommandIndex)
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{
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// Continue at next command after End
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Continue (endCommand.CommandIndex + 1);
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return;
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}
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else
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{
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break;
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}
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}
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}
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// No matching End command found so just continue
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Continue();
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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#endregion
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}
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}
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