An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// The block will execute when the user toggles on the target UI toggle object.
/// </summary>
[EventHandlerInfo("UI",
"Toggle Changed",
"The block will execute when the state of the target UI toggle object changes. The state of the toggle is stored in the Toggle State boolean variable.")]
[AddComponentMenu("")]
public class ToggleChanged : EventHandler
{
[Tooltip("The block will execute when the state of the target UI toggle object changes.")]
[SerializeField] protected Toggle targetToggle;
[Tooltip("The new state of the UI toggle object is stored in this boolean variable.")]
[VariableProperty(typeof(BooleanVariable))]
[SerializeField] protected BooleanVariable toggleState;
#region Public members
public virtual void Start()
{
if (targetToggle != null)
{
targetToggle.onValueChanged.AddListener(OnToggleChanged);
}
}
protected virtual void OnToggleChanged(bool state)
{
if (toggleState != null)
{
toggleState.Value = state;
}
ExecuteBlock();
}
public override string GetSummary()
{
if (targetToggle != null)
{
return targetToggle.name;
}
return "None";
}
#endregion
}
}