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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections;
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using System;
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namespace Fungus
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{
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/// <summary>
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/// Rotates a game object to the specified angles over time.
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/// </summary>
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[CommandInfo("LeanTween",
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"Rotate",
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"Rotates a game object to the specified angles over time.")]
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[AddComponentMenu("")]
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[ExecuteInEditMode]
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public class RotateLean : BaseLeanTweenCommand
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{
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[Tooltip("Target transform that the GameObject will rotate to")]
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[SerializeField]
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protected TransformData _toTransform;
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[Tooltip("Target rotation that the GameObject will rotate to, if no To Transform is set")]
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[SerializeField]
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protected Vector3Data _toRotation;
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[Tooltip("Whether to animate in world space or relative to the parent. False by default.")]
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[SerializeField]
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protected bool isLocal;
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public enum RotateMode { PureRotate, LookAt2D, LookAt3D}
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[Tooltip("Whether to use the provided Transform or Vector as a target to look at rather than a euler to match.")]
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[SerializeField]
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protected RotateMode rotateMode = RotateMode.PureRotate;
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public override LTDescr ExecuteTween()
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{
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var rot = _toTransform.Value == null ? _toRotation.Value : _toTransform.Value.rotation.eulerAngles;
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if(rotateMode == RotateMode.LookAt3D)
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{
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var pos = _toTransform.Value == null ? _toRotation.Value : _toTransform.Value.position;
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var dif = pos - _targetObject.Value.transform.position;
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rot = Quaternion.LookRotation(dif.normalized).eulerAngles;
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}
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else if(rotateMode == RotateMode.LookAt2D)
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{
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var pos = _toTransform.Value == null ? _toRotation.Value : _toTransform.Value.position;
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var dif = pos - _targetObject.Value.transform.position;
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dif.z = 0;
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rot = Quaternion.FromToRotation(_targetObject.Value.transform.up, dif.normalized).eulerAngles;
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}
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if (IsInAddativeMode)
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{
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rot += _targetObject.Value.transform.rotation.eulerAngles;
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}
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if (IsInFromMode)
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{
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var cur = _targetObject.Value.transform.rotation.eulerAngles;
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_targetObject.Value.transform.rotation = Quaternion.Euler(rot);
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rot = cur;
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}
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if (isLocal)
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return LeanTween.rotateLocal(_targetObject.Value, rot, _duration);
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else
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return LeanTween.rotate(_targetObject.Value, rot, _duration);
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}
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public override bool HasReference(Variable variable)
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{
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return variable == _toTransform.transformRef || _toRotation.vector3Ref == variable || base.HasReference(variable);
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}
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}
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}
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