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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fungus
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{
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/// <summary>
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/// Gets the state of a toggle UI object and stores it in a boolean variable.
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/// </summary>
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[CommandInfo("UI",
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"Get Toggle State",
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"Gets the state of a toggle UI object and stores it in a boolean variable.")]
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public class GetToggleState : Command
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{
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[Tooltip("Target toggle object to get the value from")]
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[SerializeField] protected Toggle toggle;
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[Tooltip("Boolean variable to store the state of the toggle value in.")]
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[VariableProperty(typeof(BooleanVariable))]
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[SerializeField] protected BooleanVariable toggleState;
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#region Public members
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public override void OnEnter()
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{
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if (toggle != null &&
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toggleState != null)
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{
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toggleState.Value = toggle.isOn;
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}
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Continue();
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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public override string GetSummary()
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{
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if (toggle == null)
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{
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return "Error: Toggle object not selected";
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}
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if (toggleState == null)
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{
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return "Error: Toggle state variable not selected";
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}
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return toggle.name;
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}
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public override bool HasReference(Variable variable)
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{
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return toggleState == variable ||
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base.HasReference(variable);
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}
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#endregion
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}
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}
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