An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Inventory Items and Gameplay Flags
==================================
# How do I manage inventory items and gameplay flags?
1. Use the [SetValue](@ref Fungus.GameController.SetValue) command to record a collected inventory item or gameplay flag.
2. Use the [GetValue](@ref Fungus.GameController.GetValue) command to check how many items of that type have been set.
3. Use the [HasValue](@ref Fungus.GameController.HasValue) command to check if any items of that type have been set.
4. Use the [ClearValue](@ref Fungus.GameController.HasValue) command to reset item count to 0.
## C# code example
~~~~~~~~~~~~~~~~~~~~
using UnityEngine;
using System.Collections;
using Fungus;
public class MyRoom : Room
{
void OnEnter()
{
// Inventory example (counting usage)
SetValue("rock", 2); // Pick up rocks
if (GetValue("rock") > 0) // Check if player has rocks
{
Say("You have some rocks");
}
SetValue("rock", 0); // Drop rocks
// Gameplay flag example (boolean flag usage)
SetValue("door_open"); // Sets value to 1 (to indicate True)
if (HasValue("door_open")) // Checks if value is non-zero (indicates True)
{
Say("The door is open");
}
ClearValue("door_open"); // Sets value to 0 (to indicate False)
}
}
~~~~~~~~~~~~~~~~~~~~