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63 lines
2.3 KiB
63 lines
2.3 KiB
10 years ago
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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public static class EditorExtensions
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{
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/// <summary>
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/// FindDerivedTypesFromAssembly allows a user to query all of types derived from a
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/// particular Type at runtime.
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/// Example usage:
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/// foreach (System.Type st in EditorUtility.FindDerivedTypesFromAssembly(System.Reflection.Assembly.GetAssembly(typeof(BaseTimelineEvent)), typeof(BaseTimelineEvent), true))
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/// </summary>
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/// <param name="assembly">The assembly to search in</param>
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/// <param name="baseType">The base Type from which all returned Types derive</param>
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/// <param name="classOnly">If true, only class Types will be returned</param>
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/// <returns></returns>
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public static System.Type[] FindDerivedTypesFromAssembly(this System.Reflection.Assembly assembly, System.Type baseType, bool classOnly = true)
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{
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if (assembly == null)
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Debug.LogError("Assembly must be defined");
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if (baseType == null)
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Debug.LogError("Base type must be defined");
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// Iterate through all available types in the assembly
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var types = assembly.GetTypes().Where(type =>
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{
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if (classOnly && !type.IsClass)
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return false;
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if (baseType.IsInterface)
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{
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var it = type.GetInterface(baseType.FullName);
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if (it != null)
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return true;
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}
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else if (type.IsSubclassOf(baseType))
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{
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return true;
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}
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return false;
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}
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);
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return types.ToArray();
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}
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/// <summary>
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/// A convenient method for calling the above.
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/// Example usage:
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/// List<System.Type> subTypes = EditorUtility.FindDerivedTypes(typeof(BaseTimelineEvent)).ToList();
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/// </summary>
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/// <param name="baseType"></param>
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/// <param name="classOnly"></param>
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/// <returns></returns>
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public static System.Type[] FindDerivedTypes(System.Type baseType, bool classOnly = true)
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{
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return FindDerivedTypesFromAssembly(System.Reflection.Assembly.GetAssembly(baseType), baseType, classOnly);
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}
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}
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