An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityTest
{
[Flags]
public enum CheckMethod
{
AfterPeriodOfTime = 1 << 0,
Start = 1 << 1,
Update = 1 << 2,
FixedUpdate = 1 << 3,
LateUpdate = 1 << 4,
OnDestroy = 1 << 5,
OnEnable = 1 << 6,
OnDisable = 1 << 7,
OnControllerColliderHit = 1 << 8,
OnParticleCollision = 1 << 9,
OnJointBreak = 1 << 10,
OnBecameInvisible = 1 << 11,
OnBecameVisible = 1 << 12,
OnTriggerEnter = 1 << 13,
OnTriggerExit = 1 << 14,
OnTriggerStay = 1 << 15,
OnCollisionEnter = 1 << 16,
OnCollisionExit = 1 << 17,
OnCollisionStay = 1 << 18,
OnTriggerEnter2D = 1 << 19,
OnTriggerExit2D = 1 << 20,
OnTriggerStay2D = 1 << 21,
OnCollisionEnter2D = 1 << 22,
OnCollisionExit2D = 1 << 23,
OnCollisionStay2D = 1 << 24,
}
}