An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
{
[CustomEditor (typeof(Jump))]
public class JumpEditor : FungusCommandEditor
{
public override void DrawCommandInspectorGUI()
{
Jump t = target as Jump;
EditorGUI.BeginChangeCheck();
Sequence newSequence = SequenceEditor.SequenceField(new GUIContent("Sequence", "Sequence to jump to"),
t.GetFungusScript(),
t.targetSequence);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(t, "Set Jump command");
t.targetSequence = newSequence;
}
}
}
}