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using UnityEngine;
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using System.Collections;
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using Fungus;
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// The parallax effect is achieved by attaching a Parallax script to each sprite that requires a
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// parallax offset. The offset is then applied automatically whenever the camera moves around the active Room.
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// There is a handy parallax sprite prefab in Fungus/Prefabs/ParallaxSprite.prefab
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public class ParallaxRoom : Room
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{
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public View viewA;
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public View viewB;
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public Button menuButton;
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public Room menuRoom;
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void OnEnter()
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{
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SetView(viewA);
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Say("Let's zoom in!");
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PanToView(viewB, 2);
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Say("Oooh! Nice parallax!");
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PanToView(viewA, 2);
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Say("Now you have a go!");
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Say("Swipe the screen to pan around.");
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ShowButton(menuButton, OnHomeButtonClicked);
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StartManualPan(viewA, viewB, 0f);
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}
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void OnHomeButtonClicked()
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{
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MoveToRoom(menuRoom);
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}
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}
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