|
|
|
using UnityEngine;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus
|
|
|
|
{
|
|
|
|
/**
|
|
|
|
* Defines a screen aligned rectangular area for setting Page bounds
|
|
|
|
*/
|
|
|
|
public class PageBounds : MonoBehaviour
|
|
|
|
{
|
|
|
|
/// Rectangular bounds used to display page text.
|
|
|
|
public Bounds bounds = new Bounds(Vector3.zero, new Vector3(0.25f, 0.25f, 0f));
|
|
|
|
|
|
|
|
/// Layout style to use for Page
|
|
|
|
public Page.Layout layout = Page.Layout.FullSize;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Modifies the active Page to use a rect defined by the bounds and the current camera transform
|
|
|
|
*/
|
|
|
|
public void UpdatePageRect()
|
|
|
|
{
|
|
|
|
// Y increases down the screen in GUI space, so top left is rect origin
|
|
|
|
Vector3 topLeft = transform.position + bounds.center;
|
|
|
|
topLeft.x -= bounds.extents.x;
|
|
|
|
topLeft.y += bounds.extents.y;
|
|
|
|
|
|
|
|
Vector3 bottomRight = transform.position + bounds.center;
|
|
|
|
bottomRight.x += bounds.extents.x;
|
|
|
|
bottomRight.y -= bounds.extents.y;
|
|
|
|
|
|
|
|
Vector2 tl = Camera.main.WorldToScreenPoint(topLeft);
|
|
|
|
Vector2 br = Camera.main.WorldToScreenPoint(bottomRight);
|
|
|
|
|
|
|
|
Page.ScreenRect screenRect = new Page.ScreenRect();
|
|
|
|
screenRect.x1 = (tl.x / Screen.width);
|
|
|
|
screenRect.y1 = 1f - (tl.y / Screen.height);
|
|
|
|
screenRect.x2 = (br.x / Screen.width);
|
|
|
|
screenRect.y2 = 1f - (br.y / Screen.height);
|
|
|
|
|
|
|
|
Page page = Game.GetInstance().activePage;
|
|
|
|
page.pageRect = Page.CalcPageRect(screenRect);
|
|
|
|
page.layout = layout;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|