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53 lines
1.4 KiB
53 lines
1.4 KiB
11 years ago
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Using Sprites
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=============
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# How do I control sprite visibility?
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1. Add a public SpriteRenderer property to your Room script and setup a reference to your SpriteRenderer object in the inspector.
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2. Use the [ShowSprite](@ref Fungus.GameController.ShowSprite) command to make a sprite visible instantly.
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3. Use the [HideSprite](@ref Fungus.GameController.HideSprite) command to make a sprite invisible instantly.
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4. Use the [FadeSprite](@ref Fungus.GameController.FadeSprite) command to fade a sprite in or out over a period of time.
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## C# Code Example
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~~~~~~~~~~~~~~~~~~~~
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using UnityEngine;
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using System.Collections;
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using Fungus;
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public class MyRoom : Room
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{
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public SpriteRenderer mySprite;
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void OnEnter()
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{
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HideSprite(mySprite); // Sets sprite alpha to 0 (invisible)
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Wait(5);
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ShowSprite(mySprite); // Sets sprite alpha to 1 (fully visible)
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Wait(5);
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FadeSprite(mySprite, 0f, 5f); // Fades sprite alpha to 0 over 5 seconds
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}
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}
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~~~~~~~~~~~~~~~~~~~~
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## Notes
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- The [FadeSprite](@ref Fungus.GameController.FadeSprite) command does not pause command execution. This allows for fading multiple sprites simultaneously.
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- Use a [Wait](@ref Fungus.GameController.Wait) command if you need to wait for a sprite fade to finish before continuing.
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- - -
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# How do I make Buttons?
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TODO: Document this!
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- - -
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# How do I trigger an animation?
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TODO: Document this!
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- - -
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# How do I listen for Animation Events?
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TODO: Document this!
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