An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityTest
{
[Serializable]
public class ResultDTO
{
public MessageType messageType;
public int levelCount;
public int loadedLevel;
public string loadedLevelName;
public string testName;
public float testTimeout;
public ITestResult testResult;
private ResultDTO(MessageType messageType)
{
this.messageType = messageType;
levelCount = Application.levelCount;
loadedLevel = Application.loadedLevel;
loadedLevelName = Application.loadedLevelName;
}
public enum MessageType : byte
{
Ping,
RunStarted,
RunFinished,
TestStarted,
TestFinished,
RunInterrupted
}
public static ResultDTO CreatePing()
{
var dto = new ResultDTO(MessageType.Ping);
return dto;
}
public static ResultDTO CreateRunStarted()
{
var dto = new ResultDTO(MessageType.RunStarted);
return dto;
}
public static ResultDTO CreateRunFinished(List<TestResult> testResults)
{
var dto = new ResultDTO(MessageType.RunFinished);
return dto;
}
public static ResultDTO CreateTestStarted(TestResult test)
{
var dto = new ResultDTO(MessageType.TestStarted);
dto.testName = test.FullName;
dto.testTimeout = test.TestComponent.timeout;
return dto;
}
public static ResultDTO CreateTestFinished(TestResult test)
{
var dto = new ResultDTO(MessageType.TestFinished);
dto.testName = test.FullName;
dto.testResult = GetSerializableTestResult(test);
return dto;
}
private static ITestResult GetSerializableTestResult(TestResult test)
{
var str = new SerializableTestResult();
str.resultState = test.ResultState;
str.message = test.messages;
str.executed = test.Executed;
str.name = test.Name;
str.fullName = test.FullName;
str.id = test.id;
str.isSuccess = test.IsSuccess;
str.duration = test.duration;
str.stackTrace = test.stacktrace;
str.isIgnored = test.IsIgnored;
return str;
}
}
#region SerializableTestResult
[Serializable]
internal class SerializableTestResult : ITestResult
{
public TestResultState resultState;
public string message;
public bool executed;
public string name;
public string fullName;
public string id;
public bool isSuccess;
public double duration;
public string stackTrace;
public bool isIgnored;
public TestResultState ResultState
{
get { return resultState; }
}
public string Message
{
get { return message; }
}
public string Logs
{
get { return null; }
}
public bool Executed
{
get { return executed; }
}
public string Name
{
get { return name; }
}
public string FullName
{
get { return fullName; }
}
public string Id
{
get { return id; }
}
public bool IsSuccess
{
get { return isSuccess; }
}
public double Duration
{
get { return duration; }
}
public string StackTrace
{
get { return stackTrace; }
}
public bool IsIgnored
{
get { return isIgnored; }
}
}
#endregion
}