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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Fungus;
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[CanEditMultipleObjects]
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[CustomEditor (typeof(View))]
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public class ViewEditor : Editor
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{
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void OnSceneGUI ()
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{
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View t = target as View;
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if (t.enabled)
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{
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EditViewBounds();
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}
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if (GUI.changed)
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{
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EditorUtility.SetDirty(target);
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}
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}
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void EditViewBounds()
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{
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View t = target as View;
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DrawView(t);
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Vector3 pos = t.transform.position;
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float viewSize = t.viewSize;
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Vector3 newViewPos = Handles.PositionHandle(pos, Quaternion.identity);
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t.transform.position = newViewPos;
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Vector3[] handles = new Vector3[2];
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handles[0] = pos + new Vector3(0, -viewSize, 0);
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handles[1] = pos + new Vector3(0, viewSize, 0);
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for (int i = 0; i < 2; ++i)
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{
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Vector3 newPos = Handles.FreeMoveHandle(handles[i],
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Quaternion.identity,
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HandleUtility.GetHandleSize(pos) * 0.1f,
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Vector3.zero,
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Handles.CubeCap);
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if (newPos != handles[i])
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{
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Undo.RecordObject(t, "Changed view size");
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t.viewSize = Mathf.Abs(newPos.y - pos.y);
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break;
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}
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}
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}
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public static void DrawView(View view)
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{
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Vector3 pos = view.transform.position;
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float viewSize = view.viewSize;
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float height = viewSize;
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float widthA = height * view.primaryAspectRatio;
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float widthB = height * view.secondaryAspectRatio;
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// Draw left box
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{
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Vector3[] verts = new Vector3[4];
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verts[0] = pos + new Vector3(-widthB, -height, 0);
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verts[1] = pos + new Vector3(-widthB, height, 0);
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verts[2] = pos + new Vector3(-widthA, height, 0);
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verts[3] = pos + new Vector3(-widthA, -height, 0);
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Handles.DrawSolidRectangleWithOutline(verts, view.secondaryColor, view.primaryColor );
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}
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// Draw right box
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{
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Vector3[] verts = new Vector3[4];
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verts[0] = pos + new Vector3(widthA, -height, 0);
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verts[1] = pos + new Vector3(widthA, height, 0);
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verts[2] = pos + new Vector3(widthB, height, 0);
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verts[3] = pos + new Vector3(widthB, -height, 0);
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Handles.DrawSolidRectangleWithOutline(verts, view.secondaryColor, view.primaryColor );
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}
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// Draw center box
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{
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Vector3[] verts = new Vector3[4];
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verts[0] = pos + new Vector3(-widthA, -height, 0);
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verts[1] = pos + new Vector3(-widthA, height, 0);
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verts[2] = pos + new Vector3(widthA, height, 0);
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verts[3] = pos + new Vector3(widthA, -height, 0);
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Handles.DrawSolidRectangleWithOutline(verts, new Color(1,1,1,0f), view.primaryColor );
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}
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}
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}
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