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51 lines
1.3 KiB
51 lines
1.3 KiB
10 years ago
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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public class EventHandlerInfoAttribute : Attribute
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{
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public EventHandlerInfoAttribute(string category, string eventHandlerName, string helpText)
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{
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this.Category = category;
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this.EventHandlerName = eventHandlerName;
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this.HelpText = helpText;
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}
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public string Category { get; set; }
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public string EventHandlerName { get; set; }
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public string HelpText { get; set; }
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}
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/**
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* A Sequence may have an associated Event Handler which starts executing the sequence when
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* a specific event occurs.
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* To create a custom Event Handler, simply subclass EventHandler and call the ExecuteSequence() method
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* when the event occurs.
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* Add an EventHandlerInfo attibute and your new EventHandler class will automatically appear in the
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* 'Start Event' dropdown menu when a sequence is selected.
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*/
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public class EventHandler : MonoBehaviour
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{
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[HideInInspector]
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public Sequence parentSequence;
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/**
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* The Event Handler should call this method when the event is detected.
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*/
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public virtual bool ExecuteSequence()
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{
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if (parentSequence == null)
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{
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return false;
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}
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FungusScript fungusScript = parentSequence.GetFungusScript();
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return fungusScript.ExecuteSequence(parentSequence);
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}
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}
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}
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