An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
using UnityEngine;
|
|
|
|
using System;
|
|
|
|
using System.Collections;
|
|
|
|
|
|
|
|
namespace Fungus.Script
|
|
|
|
{
|
|
|
|
|
|
|
|
public class BooleanVariable : FungusVariable
|
|
|
|
{
|
|
|
|
bool booleanValue;
|
|
|
|
|
|
|
|
public bool Value
|
|
|
|
{
|
|
|
|
get { return (scope == VariableScope.Local) ? booleanValue : Variables.GetBoolean(key); }
|
|
|
|
set { if (scope == VariableScope.Local) { booleanValue = value; } else { Variables.SetBoolean(key, value); } }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
[System.Serializable]
|
|
|
|
public class BooleanData
|
|
|
|
{
|
|
|
|
[SerializeField]
|
|
|
|
BooleanVariable booleanReference;
|
|
|
|
|
|
|
|
[SerializeField]
|
|
|
|
bool booleanValue;
|
|
|
|
|
|
|
|
public bool Value
|
|
|
|
{
|
|
|
|
get { return (booleanReference == null) ? booleanValue : booleanReference.Value; }
|
|
|
|
set { if (booleanReference == null) { booleanValue = value; } else { booleanReference.Value = value; } }
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|