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63 lines
1.9 KiB
63 lines
1.9 KiB
6 years ago
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Stores the result of a ToString on given variable in a string.
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/// </summary>
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[CommandInfo("Variable",
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"To String",
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"Stores the result of a ToString on given variable in a string.")]
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[AddComponentMenu("")]
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public class ToString : Command
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{
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[Tooltip("Target variable to get String of.")]
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[VariableProperty()]
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[SerializeField] protected Variable variable;
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[Tooltip("Variable to store the result of ToString")]
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[VariableProperty(typeof(StringVariable))]
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[SerializeField] protected StringVariable outValue;
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//[Tooltip("Optional formatting string given to ToString")]
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//[SerializeField] protected StringData format;
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public override void OnEnter()
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{
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if (variable != null && outValue != null)
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{
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outValue.Value = variable.ToString();
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}
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Continue();
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}
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public override string GetSummary()
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{
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if (variable == null)
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{
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return "Error: Variable not selected";
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}
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if (outValue == null)
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{
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return "Error: outValue not set";
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}
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return outValue.Key + " = " + variable.Key + ".ToString";
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}
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public override bool HasReference(Variable variable)
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{
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return (variable == this.variable) || outValue == variable;
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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}
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}
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