An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

63 lines
1.9 KiB

// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Stores the result of a ToString on given variable in a string.
/// </summary>
[CommandInfo("Variable",
"To String",
"Stores the result of a ToString on given variable in a string.")]
[AddComponentMenu("")]
public class ToString : Command
{
[Tooltip("Target variable to get String of.")]
[VariableProperty()]
[SerializeField] protected Variable variable;
[Tooltip("Variable to store the result of ToString")]
[VariableProperty(typeof(StringVariable))]
[SerializeField] protected StringVariable outValue;
//[Tooltip("Optional formatting string given to ToString")]
//[SerializeField] protected StringData format;
public override void OnEnter()
{
if (variable != null && outValue != null)
{
outValue.Value = variable.ToString();
}
Continue();
}
public override string GetSummary()
{
if (variable == null)
{
return "Error: Variable not selected";
}
if (outValue == null)
{
return "Error: outValue not set";
}
return outValue.Key + " = " + variable.Key + ".ToString";
}
public override bool HasReference(Variable variable)
{
return (variable == this.variable) || outValue == variable;
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
}
}