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79 lines
1.8 KiB
79 lines
1.8 KiB
10 years ago
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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namespace Fungus
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{
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[CommandInfo("Scripting",
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"Else If",
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"Marks the start of a sequence block to be executed when the preceding If statement is False and the test expression is true.")]
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[AddComponentMenu("")]
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public class ElseIf : If
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{
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public override void OnEnter()
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{
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System.Type previousCommandType = parentSequence.GetPreviousActiveCommandType();
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if (previousCommandType == typeof(If) ||
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previousCommandType == typeof(ElseIf) )
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{
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// Else If behaves the same as an If command
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EvaluateCondition();
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}
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else
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{
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// Else If behaves mostly like an Else command,
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// but will also jump to a following Else command.
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// Stop if this is the last command in the list
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if (commandIndex >= parentSequence.commandList.Count - 1)
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{
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Stop();
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return;
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}
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// Find the next End command at the same indent level as this Else If command
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int indent = indentLevel;
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for (int i = commandIndex + 1; i < parentSequence.commandList.Count; ++i)
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{
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Command command = parentSequence.commandList[i];
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if (command.indentLevel == indent)
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{
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System.Type type = command.GetType();
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if (//type == typeof(Else) ||
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type == typeof(EndIf) || // Legacy support for old EndIf command
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type == typeof(End))
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{
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// Execute command immediately after the Else or End command
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Continue(command.commandIndex + 1);
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return;
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}
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}
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}
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// No End command found
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Stop();
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}
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}
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public override bool OpenBlock()
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{
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return true;
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}
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public override bool CloseBlock()
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{
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return true;
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}
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public override Color GetButtonColor()
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{
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return new Color32(253, 253, 150, 255);
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}
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}
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}
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