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using UnityEngine;
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using System.Collections;
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namespace Fungus
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{
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[CommandInfo("Scripting",
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"Debug Log",
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"Writes a log message to the debug console.")]
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[AddComponentMenu("")]
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public class DebugLog : Command
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{
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public enum DebugLogType
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{
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Info,
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Warning,
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Error
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}
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public DebugLogType logType;
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public StringData logMessage;
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public override void OnEnter ()
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{
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FungusScript fungusScript = GetFungusScript();
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string message = fungusScript.SubstituteVariables(logMessage.Value);
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switch (logType)
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{
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case DebugLogType.Info:
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Debug.Log(message);
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break;
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case DebugLogType.Warning:
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Debug.LogWarning(message);
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break;
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case DebugLogType.Error:
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Debug.LogError(message);
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break;
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}
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Continue();
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}
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public override string GetSummary()
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{
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return logMessage.GetDescription();
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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