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using UnityEngine;
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using UnityEditor;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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public class VariablesWindow : EditorWindow
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{
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Vector2 scrollPos = new Vector2();
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public void OnInspectorUpdate()
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{
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Repaint();
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}
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void OnGUI()
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{
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FungusScript fungusScript = FungusEditorWindow.GetFungusScript();
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if (fungusScript == null)
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{
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GUILayout.Label("No Fungus Script object selected");
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return;
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}
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// Warn about conflicting global variable types
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Dictionary<string, FungusVariable> globals = new Dictionary<string, FungusVariable>();
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FungusScript[] fungusScripts = GameObject.FindObjectsOfType<FungusScript>();
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foreach (FungusScript fs in fungusScripts)
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{
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FungusVariable[] variables = fs.GetComponents<FungusVariable>();
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foreach (FungusVariable v in variables)
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{
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if (v.scope == VariableScope.Global)
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{
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if (globals.ContainsKey(v.key))
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{
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if (globals[v.key].GetType() != v.GetType())
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{
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GUIStyle errorStyle = new GUIStyle(GUI.skin.label);
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errorStyle.normal.textColor = new Color(1,0,0);
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GUILayout.Label("Error: Global '" + v.key + "' must use the same type in all scripts.", errorStyle);
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}
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}
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globals[v.key] = v;
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}
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}
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}
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scrollPos = GUILayout.BeginScrollView(scrollPos, GUILayout.MinWidth(Mathf.Max(position.width, 300)));
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FungusScriptEditor fungusScriptEditor = Editor.CreateEditor(fungusScript) as FungusScriptEditor;
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fungusScriptEditor.DrawVariablesGUI();
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GUILayout.EndScrollView();
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}
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}
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}
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