An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEditor;
public class SplitViewWindow : EditorWindow
{
private Vector2 scrollPos = Vector2.zero;
float currentScrollViewHeight;
bool resize = false;
Rect cursorChangeRect;
[MenuItem("MyWindows/SplitView")]
public static void Init(){
GetWindow<SplitViewWindow>();
}
void OnEnable(){
this.position = new Rect(200,200,400,300);
currentScrollViewHeight = this.position.height/2;
cursorChangeRect = new Rect(0,currentScrollViewHeight,this.position.width,5f);
}
void OnGUI(){
GUILayout.BeginVertical();
scrollPos = GUILayout.BeginScrollView(scrollPos,GUILayout.Height(currentScrollViewHeight));
for(int i=0;i<20;i++)
GUILayout.Label("dfs");
GUILayout.EndScrollView();
ResizeScrollView();
GUILayout.FlexibleSpace();
GUILayout.Label("Lower part");
GUILayout.EndVertical();
Repaint();
}
private void ResizeScrollView(){
GUI.DrawTexture(cursorChangeRect,EditorGUIUtility.whiteTexture);
EditorGUIUtility.AddCursorRect(cursorChangeRect,MouseCursor.ResizeVertical);
if( Event.current.type == EventType.mouseDown && cursorChangeRect.Contains(Event.current.mousePosition)){
resize = true;
}
if(resize){
currentScrollViewHeight = Event.current.mousePosition.y;
cursorChangeRect.Set(cursorChangeRect.x,currentScrollViewHeight,cursorChangeRect.width,cursorChangeRect.height);
}
if(Event.current.type == EventType.MouseUp)
resize = false;
}
}