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using UnityEditor;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using Rotorz.ReorderableList;
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namespace Fungus
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{
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[CustomEditor (typeof(SetCollider))]
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public class SetColliderEditor : CommandEditor
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{
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protected SerializedProperty targetObjectsProp;
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protected SerializedProperty targetTagProp;
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protected SerializedProperty activeStateProp;
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protected virtual void OnEnable()
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{
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if (NullTargetCheck()) // Check for an orphaned editor instance
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return;
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targetObjectsProp = serializedObject.FindProperty("targetObjects");
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targetTagProp = serializedObject.FindProperty("targetTag");
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activeStateProp = serializedObject.FindProperty("activeState");
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}
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public override void DrawCommandGUI()
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{
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serializedObject.Update();
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ReorderableListGUI.Title(new GUIContent("Target Objects", "Objects containing collider components (2D or 3D)"));
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ReorderableListGUI.ListField(targetObjectsProp);
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EditorGUILayout.PropertyField(targetTagProp);
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EditorGUILayout.PropertyField(activeStateProp);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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