An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when the desired OnTransform related message for the monobehaviour is received.
/// </summary>
[EventHandlerInfo("MonoBehaviour",
"Transform",
"The block will execute when the desired OnTransform related message for the monobehaviour is received.")]
[AddComponentMenu("")]
public class TransformChanged : EventHandler
{
[System.Flags]
public enum TransformMessageFlags
{
OnTransformChildrenChanged = 1 << 0,
OnTransformParentChanged = 1 << 1,
}
[Tooltip("Which of the OnTransformChanged messages to trigger on.")]
[SerializeField]
[EnumFlag]
protected TransformMessageFlags FireOn = TransformMessageFlags.OnTransformChildrenChanged | TransformMessageFlags.OnTransformParentChanged;
private void OnTransformChildrenChanged()
{
if ((FireOn & TransformMessageFlags.OnTransformChildrenChanged) != 0)
{
ExecuteBlock();
}
}
private void OnTransformParentChanged()
{
if ((FireOn & TransformMessageFlags.OnTransformParentChanged) != 0)
{
ExecuteBlock();
}
}
}
}