An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
{
[ExecuteInEditMode]
public class Character : MonoBehaviour
{
public string nameText; // We need a separate name as the object name is used for character variations (e.g. "Smurf Happy", "Smurf Sad")
public Color nameColor = Color.white;
public Sprite profileSprite;
[TextArea(5,10)]
public string notes;
static public List<Character> activeCharacters = new List<Character>();
void OnEnable()
{
if (!activeCharacters.Contains(this))
{
activeCharacters.Add(this);
}
}
void OnDisable()
{
activeCharacters.Remove(this);
}
}
}