An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
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using System.Collections;
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namespace Fungus.Script
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{
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[CommandInfo("Audio",
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"Set Music Volume",
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"Sets the game music volume level.")]
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public class SetMusicVolume : FungusCommand
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{
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[Range(0,1)]
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public float volume = 1;
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[Range(0,30)]
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public float fadeDuration;
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public override void OnEnter()
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{
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MusicController musicController = MusicController.GetInstance();
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if (musicController != null)
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{
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musicController.SetMusicVolume(volume, fadeDuration);
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}
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Continue();
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}
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public override string GetSummary()
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{
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return "Set to " + volume + " over " + fadeDuration + " seconds.";
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}
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public override Color GetButtonColor()
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{
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return new Color32(242, 209, 176, 255);
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}
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}
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}
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