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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System.Collections.Generic;
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namespace Fungus
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{
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/// <summary>
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/// Stops execution of all Blocks in a Flowchart.
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/// </summary>
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[CommandInfo("Flow",
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"Stop Flowchart",
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"Stops execution of all Blocks in a Flowchart")]
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[AddComponentMenu("")]
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public class StopFlowchart : Command
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{
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[Tooltip("Stop all executing Blocks in the Flowchart that contains this command")]
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[SerializeField] protected bool stopParentFlowchart;
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[Tooltip("Stop all executing Blocks in a list of target Flowcharts")]
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[SerializeField] protected List<Flowchart> targetFlowcharts = new List<Flowchart>();
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#region Public members
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public override void OnEnter()
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{
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var flowchart = GetFlowchart();
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if (stopParentFlowchart)
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{
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flowchart.StopAllBlocks();
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}
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for (int i = 0; i < targetFlowcharts.Count; i++)
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{
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var f = targetFlowcharts[i];
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if (f == flowchart)
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{
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// Flowchart has already been stopped
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continue;
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}
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f.StopAllBlocks();
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}
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}
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public override bool IsReorderableArray(string propertyName)
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{
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if (propertyName == "targetFlowcharts")
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{
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return true;
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}
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return false;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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#endregion
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}
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}
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