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31 lines
876 B
31 lines
876 B
7 years ago
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when a 3d physics trigger matching some basic conditions is met.
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/// </summary>
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[EventHandlerInfo("MonoBehaviour",
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"Trigger",
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"The block will execute when a 3d physics trigger matching some basic conditions is met.")]
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[AddComponentMenu("")]
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public class Trigger : BasePhysicsEventHandler
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{
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private void OnTriggerEnter(Collider col)
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{
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ProcessCollider(PhysicsMessageType.Enter, col.tag);
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}
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private void OnTriggerStay(Collider col)
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{
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ProcessCollider(PhysicsMessageType.Stay, col.tag);
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}
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private void OnTriggerExit(Collider col)
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{
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ProcessCollider(PhysicsMessageType.Exit, col.tag);
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}
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}
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}
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