An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
namespace Examples
{
public class SpriteColorChangeFromFungusMouseEvent : MonoBehaviour
{
private SpriteRenderer rend;
private void Start()
{
rend = GetComponent<SpriteRenderer>();
}
void OnMouseEventFromFungus()
{
rend.color = Color.HSVToRGB(Random.value, Random.Range(0.7f, 0.9f), Random.Range(0.7f, 0.9f));
}
}
}
}