An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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namespace Examples
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{
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public class SpriteColorChangeFromFungusMouseEvent : MonoBehaviour
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{
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private SpriteRenderer rend;
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private void Start()
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{
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rend = GetComponent<SpriteRenderer>();
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}
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void OnMouseEventFromFungus()
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{
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rend.color = Color.HSVToRGB(Random.value, Random.Range(0.7f, 0.9f), Random.Range(0.7f, 0.9f));
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}
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}
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}
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}
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