An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEngine.UI;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when a 3d physics collision matching some basic conditions is met
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/// </summary>
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[EventHandlerInfo("MonoBehaviour",
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"Collision",
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"The block will execute when a 3d physics collision matching some basic conditions is met.")]
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[AddComponentMenu("")]
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public class Collision : BasePhysicsEventHandler
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{
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private void OnCollisionEnter(UnityEngine.Collision collision)
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{
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ProcessCollider(PhysicsMessageType.Enter, collision.collider.tag);
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}
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private void OnCollisionStay(UnityEngine.Collision collision)
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{
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ProcessCollider(PhysicsMessageType.Stay, collision.collider.tag);
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}
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private void OnCollisionExit(UnityEngine.Collision collision)
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{
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ProcessCollider(PhysicsMessageType.Exit, collision.collider.tag);
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}
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}
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}
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