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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using System;
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using System.IO;
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using System.Linq;
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using System.Collections.Generic;
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#if UNITY_5_0 || UNITY_5_1
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using System.Reflection;
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#endif
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namespace Fungus.EditorUtils
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{
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[CustomEditor(typeof(FungusEditorResources))]
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internal class FungusEditorResourcesInspector : Editor
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{
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public override void OnInspectorGUI()
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{
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if (serializedObject.FindProperty("updateOnReloadScripts").boolValue)
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{
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GUILayout.Label("Updating...");
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}
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else
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{
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if (GUILayout.Button("Sync with EditorResources folder"))
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{
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FungusEditorResources.GenerateResourcesScript();
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}
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DrawDefaultInspector();
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}
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}
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}
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// Handle reimporting all assets
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internal class EditorResourcesPostProcessor : AssetPostprocessor
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{
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private static void OnPostprocessAllAssets(string[] importedAssets, string[] _, string[] __, string[] ___)
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{
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foreach (var path in importedAssets)
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{
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if (path.EndsWith("FungusEditorResources.asset"))
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{
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var asset = AssetDatabase.LoadAssetAtPath(path, typeof(FungusEditorResources)) as FungusEditorResources;
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if (asset != null)
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{
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FungusEditorResources.UpdateTextureReferences(asset);
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AssetDatabase.SaveAssets();
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return;
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}
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}
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}
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}
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}
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internal partial class FungusEditorResources : ScriptableObject
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{
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[Serializable]
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internal class EditorTexture
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{
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[SerializeField] private Texture2D free;
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[SerializeField] private Texture2D pro;
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public Texture2D Texture2D
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{
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get { return EditorGUIUtility.isProSkin && pro != null ? pro : free; }
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}
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public EditorTexture(Texture2D free, Texture2D pro)
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{
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this.free = free;
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this.pro = pro;
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}
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}
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private static FungusEditorResources instance;
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private static readonly string editorResourcesFolderName = "\"EditorResources\"";
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private static readonly string PartialEditorResourcesPath = System.IO.Path.Combine("Fungus", "EditorResources");
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[SerializeField] [HideInInspector] private bool updateOnReloadScripts = false;
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internal static FungusEditorResources Instance
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{
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get
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{
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if (instance == null)
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{
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var guids = AssetDatabase.FindAssets("FungusEditorResources t:FungusEditorResources");
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if (guids.Length == 0)
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{
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instance = ScriptableObject.CreateInstance(typeof(FungusEditorResources)) as FungusEditorResources;
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AssetDatabase.CreateAsset(instance, GetRootFolder() + "/FungusEditorResources.asset");
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}
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else
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{
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if (guids.Length > 1)
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{
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Debug.LogError("Multiple FungusEditorResources assets found!");
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}
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var path = AssetDatabase.GUIDToAssetPath(guids[0]);
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instance = AssetDatabase.LoadAssetAtPath(path, typeof(FungusEditorResources)) as FungusEditorResources;
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}
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}
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return instance;
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}
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}
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private static string GetRootFolder()
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{
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var res = AssetDatabase.FindAssets(editorResourcesFolderName);
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foreach (var item in res)
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{
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var path = AssetDatabase.GUIDToAssetPath(item);
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var safePath = System.IO.Path.GetFullPath(path);
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if (safePath.IndexOf(PartialEditorResourcesPath) != -1)
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return path;
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}
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return string.Empty;
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}
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internal static void GenerateResourcesScript()
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{
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// Get all unique filenames
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var textureNames = new HashSet<string>();
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var guids = AssetDatabase.FindAssets("t:Texture2D", new [] { GetRootFolder() });
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var paths = guids.Select(guid => AssetDatabase.GUIDToAssetPath(guid));
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foreach (var path in paths)
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{
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textureNames.Add(Path.GetFileNameWithoutExtension(path));
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}
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var scriptGuid = AssetDatabase.FindAssets("FungusEditorResources t:MonoScript")[0];
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var relativePath = AssetDatabase.GUIDToAssetPath(scriptGuid).Replace("FungusEditorResources.cs", "FungusEditorResourcesGenerated.cs");
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var absolutePath = Application.dataPath + relativePath.Substring("Assets".Length);
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using (var writer = new StreamWriter(absolutePath))
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{
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writer.WriteLine("// This code is part of the Fungus library (https://github.com/snozbot/fungus)");
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writer.WriteLine("// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)");
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writer.WriteLine("");
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writer.WriteLine("#pragma warning disable 0649");
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writer.WriteLine("");
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writer.WriteLine("using UnityEngine;");
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writer.WriteLine("");
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writer.WriteLine("namespace Fungus.EditorUtils");
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writer.WriteLine("{");
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writer.WriteLine(" internal partial class FungusEditorResources : ScriptableObject");
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writer.WriteLine(" {");
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foreach (var name in textureNames)
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{
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writer.WriteLine(" [SerializeField] private EditorTexture " + name + ";");
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}
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writer.WriteLine("");
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foreach (var name in textureNames)
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{
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var pascalCase = string.Join("", name.Split(new [] { '_' }, StringSplitOptions.RemoveEmptyEntries).Select(
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s => s.Substring(0, 1).ToUpper() + s.Substring(1)).ToArray()
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);
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writer.WriteLine(" public static Texture2D " + pascalCase + " { get { return Instance." + name + ".Texture2D; } }");
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}
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writer.WriteLine(" }");
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writer.WriteLine("}");
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}
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Instance.updateOnReloadScripts = true;
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AssetDatabase.ImportAsset(relativePath);
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}
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[DidReloadScripts]
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private static void OnDidReloadScripts()
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{
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if (Instance.updateOnReloadScripts)
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{
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UpdateTextureReferences(Instance);
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}
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}
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internal static void UpdateTextureReferences(FungusEditorResources instance)
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{
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// Iterate through all fields in instance and set texture references
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var serializedObject = new SerializedObject(instance);
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var prop = serializedObject.GetIterator();
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var rootFolder = new [] { GetRootFolder() };
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prop.NextVisible(true);
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while (prop.NextVisible(false))
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{
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if (prop.propertyType == SerializedPropertyType.Generic)
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{
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var guids = AssetDatabase.FindAssets(prop.name + " t:Texture2D", rootFolder);
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var paths = guids.Select(guid => AssetDatabase.GUIDToAssetPath(guid)).Where(
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path => path.Contains(prop.name + ".")
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);
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foreach (var path in paths)
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{
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var texture = AssetDatabase.LoadAssetAtPath(path, typeof(Texture2D)) as Texture2D;
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if (path.ToLower().Contains("/pro/"))
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{
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prop.FindPropertyRelative("pro").objectReferenceValue = texture;
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}
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else
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{
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prop.FindPropertyRelative("free").objectReferenceValue = texture;
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}
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}
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}
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}
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serializedObject.FindProperty("updateOnReloadScripts").boolValue = false;
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// The ApplyModifiedPropertiesWithoutUndo() function wasn't documented until Unity 5.2
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#if UNITY_5_0 || UNITY_5_1
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var flags = BindingFlags.Instance | BindingFlags.NonPublic;
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var applyMethod = typeof(SerializedObject).GetMethod("ApplyModifiedPropertiesWithoutUndo", flags);
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applyMethod.Invoke(serializedObject, null);
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#else
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serializedObject.ApplyModifiedPropertiesWithoutUndo();
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#endif
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}
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}
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}
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