An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases.
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/// </summary>
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[CommandInfo("PrioritySignals",
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"Priority Reset",
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"Resets the FungusPriority count to zero. Useful if you are among logic that is hard to have matching increase and decreases.")]
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public class FungusPriorityReset : Command
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{
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public override void OnEnter()
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{
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FungusPrioritySignals.DoResetPriority();
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Continue();
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}
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}
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}
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