An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Command to store the min or max of 2 values
/// </summary>
[CommandInfo("Math",
"MinMax",
"Command to store the min or max of 2 values")]
[AddComponentMenu("")]
public class MinMax : Command
{
public enum Function
{
Min,
Max
}
[Tooltip("Min Or Max")]
[SerializeField]
protected Function function = Function.Min;
//[Tooltip("LHS Value ")]
[SerializeField]
protected FloatData inLHSValue, inRHSValue;
//[Tooltip("Where the result of the function is stored.")]
[SerializeField]
protected FloatData outValue;
public override void OnEnter()
{
switch (function)
{
case Function.Min:
outValue.Value = Mathf.Min(inLHSValue.Value, inRHSValue.Value);
break;
case Function.Max:
outValue.Value = Mathf.Max(inLHSValue.Value, inRHSValue.Value);
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
return function.ToString() + " " +
"out: " + (outValue.floatRef != null ? outValue.floatRef.Key : outValue.Value.ToString()) +
" [" + inLHSValue.Value.ToString() + " - " + inRHSValue.Value.ToString() + "]";
}
public override bool HasReference(Variable variable)
{
return inLHSValue.floatRef == variable || inRHSValue.floatRef == variable || outValue.floatRef == variable;
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}