An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// Gets the state of a toggle UI object and stores it in a boolean variable.
/// </summary>
[CommandInfo("UI",
"Get Toggle State",
"Gets the state of a toggle UI object and stores it in a boolean variable.")]
public class GetToggleState : Command
{
[Tooltip("Target toggle object to get the value from")]
[SerializeField] protected Toggle toggle;
[Tooltip("Boolean variable to store the state of the toggle value in.")]
[VariableProperty(typeof(BooleanVariable))]
[SerializeField] protected BooleanVariable toggleState;
#region Public members
public override void OnEnter()
{
if (toggle != null &&
toggleState != null)
{
toggleState.Value = toggle.isOn;
}
Continue();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override string GetSummary()
{
if (toggle == null)
{
return "Error: Toggle object not selected";
}
if (toggleState == null)
{
return "Error: Toggle state variable not selected";
}
return toggle.name;
}
public override bool HasReference(Variable variable)
{
return toggleState == variable ||
base.HasReference(variable);
}
#endregion
}
}