An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus
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{
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/// <summary>
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/// Writes a log message to the debug console.
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/// </summary>
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[CommandInfo("Scripting",
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"Debug Break",
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"Calls Debug.Break if enabled. Also useful for putting a visual studio breakbpoint within.")]
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[AddComponentMenu("")]
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public class DebugBreak : Command
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{
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[SerializeField] new protected BooleanData enabled = new BooleanData(true);
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public override void OnEnter()
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{
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if (enabled.Value)
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Debug.Break();
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Continue();
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}
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public override string GetSummary()
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{
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return enabled.Value ? "enabled" : "disabled";
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}
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public override bool HasReference(Variable variable)
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{
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return variable == enabled.booleanRef;
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}
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public override Color GetButtonColor()
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{
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return new Color32(235, 191, 217, 255);
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}
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}
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}
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