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26 lines
646 B
26 lines
646 B
9 years ago
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using System;
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using System.Collections.Generic;
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using UnityEditor.Callbacks;
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using UnityEngine;
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using UnityTest;
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using Object = UnityEngine.Object;
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public class AssertionStripper
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{
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[PostProcessScene]
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public static void OnPostprocessScene()
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{
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if (Debug.isDebugBuild) return;
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RemoveAssertionsFromGameObjects();
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}
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private static void RemoveAssertionsFromGameObjects()
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{
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var allAssertions = Resources.FindObjectsOfTypeAll(typeof(AssertionComponent)) as AssertionComponent[];
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foreach (var assertion in allAssertions)
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{
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Object.DestroyImmediate(assertion);
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}
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}
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}
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