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using UnityEngine;
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using System;
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using System.Collections;
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using Fungus;
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namespace Fungus
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{
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// Simple button handler class.
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// When the user taps on the button, the named method is called on ancestor game objects (if it exists).
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[RequireComponent (typeof (SpriteRenderer))]
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[RequireComponent (typeof (Collider2D))]
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public class Button : MonoBehaviour
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{
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public Action buttonAction;
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public SpriteRenderer spriteRenderer;
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// Makes a sprite clickable by attaching a Button component (and BoxCollider2D if required)
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public static void MakeButton(SpriteRenderer _spriteRenderer, Action _buttonAction)
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{
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if (_spriteRenderer == null)
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{
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Debug.LogError("Sprite renderer must not be null");
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return;
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}
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// Remove any previous button component that was added
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Button oldButton = _spriteRenderer.gameObject.GetComponent<Button>();
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if (oldButton != null)
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{
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Destroy(oldButton);
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}
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// Add a BoxCollider2d if none currently exists
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if (_spriteRenderer.gameObject.GetComponent<Collider2D>() == null)
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{
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_spriteRenderer.gameObject.AddComponent<BoxCollider2D>();
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}
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Button button = _spriteRenderer.gameObject.AddComponent<Button>();
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button.buttonAction = _buttonAction;
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button.spriteRenderer = _spriteRenderer;
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}
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void OnMouseUpAsButton()
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{
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// Ignore button press if sprite is not fully visible
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if (spriteRenderer.color.a != 1f)
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{
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return;
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}
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CommandQueue commandQueue = Game.GetInstance().commandQueue;
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commandQueue.CallCommandMethod(buttonAction);
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}
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}
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}
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