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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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namespace Fungus.Commands
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{
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/// <summary>
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/// Fades the camera out and in again at a position specified by a View object.
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/// </summary>
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[CommandInfo("Camera",
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"Fade To View",
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"Fades the camera out and in again at a position specified by a View object.")]
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[AddComponentMenu("")]
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public class FadeToView : Command
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{
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[Tooltip("Time for fade effect to complete")]
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[SerializeField] protected float duration = 1f;
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[Tooltip("Fade from fully visible to opaque at start of fade")]
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[SerializeField] protected bool fadeOut = true;
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[Tooltip("View to transition to when Fade is complete")]
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[SerializeField] protected View targetView;
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public virtual View TargetView { get { return targetView; } }
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[Tooltip("Wait until the fade has finished before executing next command")]
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[SerializeField] protected bool waitUntilFinished = true;
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[Tooltip("Color to render fullscreen fade texture with when screen is obscured.")]
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[SerializeField] protected Color fadeColor = Color.black;
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[Tooltip("Optional texture to use when rendering the fullscreen fade effect.")]
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[SerializeField] protected Texture2D fadeTexture;
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[Tooltip("Camera to use for the fade. Will use main camera if set to none.")]
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[SerializeField] protected Camera targetCamera;
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protected virtual void AcquireCamera()
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{
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if (targetCamera != null)
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{
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return;
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}
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targetCamera = Camera.main;
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if (targetCamera == null)
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{
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targetCamera = GameObject.FindObjectOfType<Camera>();
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}
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}
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public virtual void Start()
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{
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AcquireCamera();
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}
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public override void OnEnter()
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{
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AcquireCamera();
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if (targetCamera == null ||
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targetView == null)
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{
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Continue();
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return;
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}
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ICameraController cameraController = CameraController.GetInstance();
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if (fadeTexture)
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{
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cameraController.ScreenFadeTexture = fadeTexture;
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}
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else
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{
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cameraController.ScreenFadeTexture = CameraController.CreateColorTexture(fadeColor, 32, 32);
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}
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cameraController.FadeToView(targetCamera, targetView, duration, fadeOut, delegate {
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if (waitUntilFinished)
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{
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Continue();
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}
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});
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if (!waitUntilFinished)
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{
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Continue();
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}
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}
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public override void OnStopExecuting()
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{
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CameraController.GetInstance().Stop();
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}
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public override string GetSummary()
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{
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if (targetView == null)
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{
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return "Error: No view selected";
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}
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else
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{
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return targetView.name;
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}
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}
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public override Color GetButtonColor()
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{
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return new Color32(216, 228, 170, 255);
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}
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}
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}
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