An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
{
[CustomEditor (typeof(FungusVariable), true)]
public class FungusVariableEditor : FungusCommandEditor
{
public override void OnInspectorGUI()
{
FungusVariable t = target as FungusVariable;
EditorGUI.BeginChangeCheck();
string key = EditorGUILayout.TextField(new GUIContent("Key", "Name to use for this variable"), t.key);
VariableScope scope = (VariableScope)EditorGUILayout.EnumPopup(new GUIContent("Scope", "Local or global access to variable value"), t.scope);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(t, "Set Variable");
t.key = key;
t.scope = scope;
}
}
}
}