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31 lines
774 B
31 lines
774 B
10 years ago
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus.Script
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{
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[CustomEditor (typeof(FungusVariable), true)]
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public class FungusVariableEditor : FungusCommandEditor
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{
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public override void OnInspectorGUI()
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{
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FungusVariable t = target as FungusVariable;
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EditorGUI.BeginChangeCheck();
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string key = EditorGUILayout.TextField(new GUIContent("Key", "Name to use for this variable"), t.key);
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VariableScope scope = (VariableScope)EditorGUILayout.EnumPopup(new GUIContent("Scope", "Local or global access to variable value"), t.scope);
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if (EditorGUI.EndChangeCheck())
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{
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Undo.RecordObject(t, "Set Variable");
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t.key = key;
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t.scope = scope;
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}
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}
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}
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}
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