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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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/// <summary>
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/// The block will execute when the player is dragging an object which starts touching the target object.
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/// </summary>
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[EventHandlerInfo("Sprite",
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"Drag Entered",
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"The block will execute when the player is dragging an object which starts touching the target object.")]
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[AddComponentMenu("")]
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public class DragEntered : EventHandler, ISerializationCallbackReceiver
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{
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public class DragEnteredEvent
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{
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public Draggable2D DraggableObject;
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public Collider2D TargetCollider;
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public DragEnteredEvent(Draggable2D draggableObject, Collider2D targetCollider)
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{
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DraggableObject = draggableObject;
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TargetCollider = targetCollider;
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}
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}
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[VariableProperty(typeof(GameObjectVariable))]
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[SerializeField] protected GameObjectVariable draggableRef;
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[VariableProperty(typeof(GameObjectVariable))]
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[SerializeField] protected GameObjectVariable targetRef;
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[Tooltip("Draggable object to listen for drag events on")]
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[HideInInspector]
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[SerializeField] protected Draggable2D draggableObject;
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[SerializeField] protected List<Draggable2D> draggableObjects;
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[Tooltip("Drag target object to listen for drag events on")]
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[HideInInspector]
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[SerializeField] protected Collider2D targetObject;
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[SerializeField] protected List<Collider2D> targetObjects;
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protected EventDispatcher eventDispatcher;
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protected virtual void OnEnable()
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{
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eventDispatcher = FungusManager.Instance.EventDispatcher;
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eventDispatcher.AddListener<DragEnteredEvent>(OnDragEnteredEvent);
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}
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protected virtual void OnDisable()
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{
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eventDispatcher.RemoveListener<DragEnteredEvent>(OnDragEnteredEvent);
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eventDispatcher = null;
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}
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void OnDragEnteredEvent(DragEnteredEvent evt)
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{
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OnDragEntered(evt.DraggableObject, evt.TargetCollider);
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}
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#region Public members
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/// <summary>
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/// Called by the Draggable2D object when the the drag enters the drag target.
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/// </summary>
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public virtual void OnDragEntered(Draggable2D draggableObject, Collider2D targetObject)
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{
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if (this.targetObjects != null && this.draggableObjects !=null &&
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this.draggableObjects.Contains(draggableObject) &&
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this.targetObjects.Contains(targetObject))
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{
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if(draggableRef!=null)
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{
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draggableRef.Value = draggableObject.gameObject;
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}
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if(targetRef!=null)
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{
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targetRef.Value = draggableObject.gameObject;
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}
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ExecuteBlock();
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}
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}
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void ISerializationCallbackReceiver.OnAfterDeserialize()
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{
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//add any dragableobject already present to list for backwards compatability
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if (draggableObject != null)
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{
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if (!draggableObjects.Contains(draggableObject))
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{
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draggableObjects.Add(draggableObject);
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}
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}
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if (targetObject != null)
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{
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if (!targetObjects.Contains(targetObject))
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{
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targetObjects.Add(targetObject);
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}
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}
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draggableObject = null;
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targetObject = null;
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}
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void ISerializationCallbackReceiver.OnBeforeSerialize()
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{
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}
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public override string GetSummary()
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{
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string summary = "Draggable: ";
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if (this.draggableObjects != null && this.draggableObjects.Count != 0)
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{
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for (int i = 0; i < this.draggableObjects.Count; i++)
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{
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if (draggableObjects[i] != null)
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{
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summary += draggableObjects[i].name + ",";
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}
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}
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}
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summary += "\nTarget: ";
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if (this.targetObjects != null && this.targetObjects.Count != 0)
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{
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for (int i = 0; i < this.targetObjects.Count; i++)
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{
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if (targetObjects[i] != null)
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{
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summary += targetObjects[i].name + ",";
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}
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}
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}
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if (summary.Length == 0)
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{
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return "None";
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}
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return summary;
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}
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#endregion
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}
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}
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