An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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using System.Text;
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namespace Fungus
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{
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/// <summary>
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/// Replaces special tokens in a string with substituted values (typically variables or localisation strings).
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/// </summary>
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public interface IStringSubstituter
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{
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/// <summary>
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/// The internal StringBuilder object used to perform string substitution.
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/// This is exposed publicly to allow for optimized string manipulation in client code.
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/// </summary>
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StringBuilder _StringBuilder { get; }
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/// <summary>
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/// Populates a cache of all components in the scene that implement ISubstitutionHandler.
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/// </summary>
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void CacheSubstitutionHandlers();
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/// <summary>
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/// Returns a new string that has been processed by all substitution handlers in the scene.
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/// </summary>
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string SubstituteStrings(string input);
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/// <summary>
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/// Returns a new string that has been processed by all substitution handlers in the scene.
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/// </summary>
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bool SubstituteStrings(StringBuilder input);
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}
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/// <summary>
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/// Interface for components that support substituting strings.
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/// </summary>
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public interface ISubstitutionHandler
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{
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/// <summary>
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/// Modifies a StringBuilder so that tokens are replaced by subsituted values.
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/// It's up to clients how to implement substitution but the convention looks like:
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/// "Hi {$VarName}" => "Hi John" where VarName == "John"
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/// </summary>
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/// <returns>True if the input was modified</returns>
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bool SubstituteStrings(StringBuilder input);
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}
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}
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