An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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#if UNITY_5_3_OR_NEWER
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using UnityEngine;
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using UnityEditor;
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using Rotorz.ReorderableList;
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namespace Fungus.EditorUtils
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{
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[CustomEditor (typeof(SaveData), true)]
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public class SaveDataEditor : Editor
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{
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protected SerializedProperty flowchartsProp;
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protected virtual void OnEnable()
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{
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flowchartsProp = serializedObject.FindProperty("flowcharts");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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ReorderableListGUI.Title("Flowcharts");
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ReorderableListGUI.ListField(flowchartsProp);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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#endif
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