An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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namespace Fungus
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{
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[CustomEditor (typeof(SayCommand))]
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public class SayCommandEditor : FungusCommandEditor
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{
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public override void DrawCommandInspectorGUI()
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{
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SayCommand t = target as SayCommand;
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EditorGUILayout.PrefixLabel(new GUIContent("Say Text", "Text to display in dialog"));
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EditorStyles.textField.wordWrap = true;
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string text = EditorGUILayout.TextArea(t.text, GUILayout.MinHeight(50));
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if (text != t.text)
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{
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Undo.RecordObject(t, "Set Text");
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t.text = text;
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}
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}
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}
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}
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