An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
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*/
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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namespace Fungus
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{
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[EventHandlerInfo("UI",
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"Button Clicked",
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"The block will execute when the user clicks on the target UI button object.")]
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[AddComponentMenu("")]
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public class ButtonClicked : EventHandler
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{
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[Tooltip("The UI Button that the user can click on")]
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public Button targetButton;
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public virtual void Start()
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{
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if (targetButton != null)
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{
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targetButton.onClick.AddListener(OnButtonClick);
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}
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}
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protected virtual void OnButtonClick()
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{
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ExecuteBlock();
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}
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public override string GetSummary()
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{
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if (targetButton != null)
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{
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return targetButton.name;
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}
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return "None";
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}
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}
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}
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